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Import Layout

Two ways to automatically generate a button layout instead of placing buttons manually.


Import from APEX Layout

Creates one button per control in the rig, positioned to match the control's location in 3D space projected onto a 2D plane.

Import from APEX layout

How to use

  1. In the APEX viewport, select the rig controls you want to import
  2. In the edit panel → Buttons section, choose a plane: XY, XZ, or YZ
  3. Click Import

Buttons are created and placed on the canvas tryin to match the spatial layout of the rig.

Plane selection

Plane Use when
XY Character faces the camera (front view)
XZ Top-down layout (e.g. foot controls)
YZ Side view layout (e.g hand fingers controls)

After importing

  • Each button is assigned its corresponding control automatically
  • Labels are set to the control's short name
  • Resize, recolor, and reorganize as needed

Import SVG Layout

Creates buttons from shapes in an SVG file. Useful for building a picker from a character silhouette or custom template.

Import SVG layout

How to use

  1. Edit panel → Buttons section → Import SVG Layout
  2. Select an SVG file

Each shape in the SVG becomes a button. Position, size, color, and shape are read from the SVG.

Notes

  • Complex paths are supported — the button preserves the SVG path data as its shape
  • Grouped shapes are flattened

Import SVG Icon

Import SVG icon

To use a custom SVG as the shape of a single button (not a layout):

Edit panel → Shape section → Import SVG Icon

This sets the visual shape of the selected button to the SVG path. See Button Properties.


Button Properties · Canvas & Background